GUILTY GEAR -STRIVE- Wiki

Guilty Gear Strive Controls and Notation

Numpad Notation

Fighting game directions use a numpad layout relative to your character facing right: 6 forward, 4 back, 2 down, 8 up, 1/3/7/9 diagonals, 5 neutral. Special move inputs read like 236P — quarter-circle forward plus Punch. This notation is universal across wiki guides and community resources.

Charge inputs (hold back then forward) and full-circle motions appear on grappler characters. Strive allows negative edge and input leniency on many specials — still practice clean motions in Training Mode with input display enabled.

Attack Buttons

P (Punch), K (Kick), S (Slash), H (Heavy Slash), D (Dust). Gatling rules define which normals chain — typically P→K→S→H on most characters, with command normals and specials breaking patterns. Dust launches standing opponents or sweeps when crouching.

Taunt and Respect have dedicated bindings. Roman Cancel uses three buttons except Dust. Faultless Defense uses two buttons while blocking. Counter Blitz triggers during counter-hit slowdown with Burst gauge available.

Movement and Macros

Dash (double tap 66), backdash (44), high jump (tap 8 during jump), air dash (66 or 44 in air), Instant Air Dash (jump then immediate air dash). Many players bind Dash to a macro for consistency.

Platform defaults differ — check in-game settings for PlayStation, Xbox, Switch, and PC. Steam Deck and fightstick users should map RC and FD accessibly. Use our input notation tool for interactive examples.

常見問題

Can I use a fightstick?
Yes. Strive supports standard fightsticks on PC and consoles with remapping.
What is negative edge?
Releasing a button can trigger specials as if pressed — useful for charge characters.
How do I high jump?
Press 8 quickly after a normal jump input to travel farther and higher.
Is keyboard playable?
Yes on PC. Many players use WASD or arrow keys with number row attacks.
Where are full command lists?
Pause → Command List in-game, or character pages on this wiki.

相關頁面