Guilty Gear Strive Getting Started Guide
Your First Hour in Strive
Guilty Gear -Strive- is Arc System Works' flagship 2.5D fighter with explosive visuals, rock-driven sound design, and systems that reward aggression. If you are new, resist the urge to memorize every character's full movelist. Instead, complete the Castle and Forest Mission Mode areas, then play ten casual matches to feel movement, blocking, and basic gatling chains.
Version 2.00 (Season 5) reshaped universal mechanics: Wild Assault was removed and Counter Blitz became the standard counter-hit follow-up using Psych Burst gauge. Ranked floors reset with new Imperius chase rewards. Whether you bought the base game, Blazing Edition, or jump in via Game Pass, the onboarding path is the same — learn movement, pick a character you enjoy, and drill one bread-and-butter combo.
Use the Dojo Training Mode to set the dummy to "Guard After First Hit" when practicing combos. This reveals whether your strings are true gatlings or leave gaps opponents can burst out of. Bind Dash to a shoulder button if your controller allows — footsie in Strive depends on quick micro-dashes and instant air dashes at higher levels.
Controls and Notation Basics
Strive uses numpad notation: 6 is forward, 4 is back, 2 is crouch, 8 is jump. Attack buttons are P (Punch), K (Kick), S (Slash), H (Heavy Slash), and D (Dust). Special moves combine directions with buttons — for example, Sol Badguy's Gun Flame is often 236P.
Movement options include dash, backdash, high jump (tap 8 after a jump input), air dash, and Instant Air Dash (IAD) for approaching from the air. Dust attacks launch on hit for combo extensions or become sweep when held while crouching. Read our controls page for platform-specific default bindings and recommended macro settings.
Week One Goals
Day 1–2: Finish introductory missions; learn block, throw, and anti-air. Day 3–4: Pick two characters to trial in casual matches — note which movement and range feel natural. Day 5–7: Learn one 5-hit combo and one safe jump setup in Training Mode, then play Tower or Floor 1–3 ranked.
Watch the embedded beginner video after reading this guide. It reinforces Roman Cancel colors, tension spending, and why Strive punishes passive blocking through R.I.S.C. Level and negative penalty systems covered in our mechanics section.
- Complete Castle + Forest Mission Mode
- Bind Dash and Roman Cancel for comfort
- Learn one combo that works midscreen and corner
- Play at least 20 matches before judging a character